Agent Media
Investor Briefing 01 / 14
Media / Business Plan
Agent / Media

Talent representation. Owned audience. Original IP.

02 The Industry Shift

Gaming is becoming creator-led entertainment.

Competitive gaming, creators, brands, apparel, and entertainment are converging. Audiences increasingly follow personalities across games and platforms, while brands increasingly purchase talent-led campaigns instead of isolated media placements.

Projected creator economy, 2027$480B

Roughly double its 2023 size of about $250B.

People playing games worldwide3.5B+

Over 60% of the global population in 2025.

US brand spend on creator marketing, 2026$21B+

More than double 2022 levels.

Paid by YouTube to creators in four years$100B+

Creators, artists, and media companies, 2021 to 2025.

Sources: Goldman Sachs Research; Newzoo Global Games Market Report 2025; EMARKETER creator marketing forecast, 2026; YouTube, 2025.

03 The Position

Agent already operates across the entire audience.

Agent is not entering media from zero. Its competitive teams, talent relationships, brand access, content experience, and apparel infrastructure create the foundation for a broader entertainment business.

CompetitionEsports teams, players, tournaments, and gaming credibility.
TalentRepresentation, creators, brand relationships, and campaign execution.
MediaContent, social distribution, apparel, culture, and owned IP.
Two connected engines
01 / Agent Talent The operating agency.

Representation, brand partnerships, campaign execution, commercial management, appearances, and talent development. Already operating on its own cash flow.

02 / Owned Media + IP What this raise builds.

A four-to-six-person creator group, owned content channels, apparel, brand campaigns, social monetization, events, licensing, and original entertainment IP.

04 Agency Proof

The agency creates the foundation.

Agent Talent already connects gaming personalities with brands. It generates commission revenue without requiring significant operating capital and gives Agent direct visibility into where audience demand and commercial spending are moving.

Combined follower network100M+
Agency revenue to dateFinal figure pending
Talent representedFinal figure pending
Campaigns completedFinal figure pending
Annual growthFinal figure pending
Campaign examplesCoca‑Cola, Nike, Hulu
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Network analytics/the 100M+ follower network
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Represented talent/current Agent Talent roster
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Campaign proof/brand work delivered by Agent

Slotted figures are intentional placeholders pending final agency reporting.

05 Agent Talent

Agent Talent monetizes representation and access.

The agency remains a capital-light operating business. The current raise is not intended to fund agency overhead; it is intended to convert the agency's access and relationships into owned media and IP.

Agency revenue streams
Representation
Talent representation commissionsCommission
Brand partnershipsBrand
Campaigns
Campaign strategy and executionFee
Sponsorship packagingPackage
Appearances and activationsLive
Commercial
Licensing and commercial opportunitiesLicense
06 Information Advantage

Representation creates a market intelligence advantage.

Representing talent gives Agent permissioned visibility into deal pricing, brand demand, audience performance, emerging games, and sponsor-category gaps. That intelligence improves how Agent recruits talent, packages campaigns, enters titles, and builds owned media, while client information remains confidential.

01Talent relationshipsPermissioned access, not scraped data.
02Audience signalsPerformance across platforms and titles.
03Brand-demand visibilityWhere commercial spending is moving.
04Deal benchmarksPricing and packaging references.
05Better decisionsRecruiting, campaigns, and owned media.
07 The Creator Group

Build the group gaming culture does not have.

Agent will assemble four to six complementary creators under one recognizable entertainment property, combining individual audiences into a larger commercial and cultural platform. A modern entertainment collective, not a traditional esports team.

The founding group 4-6 creators / portraits to be announced
01
Founding member/To be announced
02
Founding member/To be announced
03
Founding member/To be announced
04
Founding member/To be announced
05
Founding member/To be announced
What Agent provides
Creator recruitment and management
Content strategy and production
Brand sales and campaign execution
Cross-platform distribution
Apparel and product development
Events and collaborations
Long-term IP development
08 Group Economics

One audience. Multiple revenue streams.

One audience monetized across sponsorships, platform payouts, product, licensing, events, and owned formats.

01Sponsorships and brand campaigns
02Social-media and platform payouts
03Apparel and product sales
04Licensing and collaborations
05Events and appearances
06Owned formats and intellectual property
The split
Creator participation ~10%

Creators participate in group revenue; final splits are documented per creator agreement.

Agent Media participation ~10-20%

Management and profit participation, depending on funding, management responsibilities, and deal structure.

Reinvestment 50%

Of retained group revenue, reinvested into production, distribution, talent, apparel, and IP growth.

Indicative economics. Final splits are documented per deal and per creator agreement.

09 Strategic Hedge

Agent Media strengthens every Agent business.

Agent Media diversifies revenue beyond competitive results while increasing the audience and commercial value of every business Agent operates.

Agent Media
Counter-Strike

Talent access, sponsors, content distribution, and fan growth.

Fortnite

Creator distribution, campaigns, apparel, and map promotion.

Academy

Talent discovery, educational content, and audience acquisition.

Agent Brand

Apparel, collaborations, owned formats, and cultural relevance.

Placeholder 04
Agent in competition/existing competitive-team imagery
10 The Compounding System

Representation compounds into ownership.

Talent representation
Brand relationships and market intelligence
Stronger creator recruitment
Owned content and audience
Sponsorships, apparel, and IP revenue
Reinvestment into talent and distribution
Greater agency and Agent-wide leverage
11 Revenue Path

The agency creates the floor. Owned media creates the upside.

Each year combines the agency floor, commissions Agent Talent already earns, with owned-media upside from the creator group.

Year 1
Annual revenue target $1M+

Launch the group, establish recurring brand campaigns, grow content output, and release initial apparel.

Agency commissionsAgency
Brand campaignsGroup
Platform payoutsGroup
Initial apparelGroup
Year 2
Annual revenue target $3M+

Expand sponsorship inventory, platform revenue, collaborations, and owned formats.

Agency commissionsAgency
Sponsorship inventoryGroup
Platform revenueGroup
Collaborations + formatsGroup
Year 3
Annual revenue potential $5M-$10M+

Operate a scaled creator network with recurring campaigns, apparel, licensing, events, and valuable owned IP.

Agency commissionsAgency
Recurring campaignsGroup
Apparel + licensingGroup
Events + owned IPGroup

Management projections, not guarantees. Provisional targets until final financial modeling is supplied.

12 Use of Funds

The $500K builds the group.

The raise funds the owned-media build: the creator group, the content engine, distribution, product, and the legal and working-capital base. None of it funds agency overhead; Agent Talent already operates on its own commissions.

Target raise $500K
Creator guarantees and recruitment
Content production
Staff and management
Distribution and paid growth
Apparel and product development
Events and collaborations
Legal, contracts, and working capital
Operating period Approximately 12-18 months

Allocation slots pending final modeling.

13 Investment Terms

Agent Media investment.

Investment is into Agent Media only. Agent parent-company equity is separate.

Target raise $500K 12-18 month operating period
StructureAgent Media only
Deployment4-6 creator group + owned IP
ParentNot included
Indicative ownership Final terms documented at closing.
$500K10%

Indicative ownership at the target raise.

Investor exposure

Agency commissions / brand campaigns / social revenue / apparel / licensing / events / owned IP

Return profile Revenue distributions, equity appreciation, company buyback, or future financing.
Modeled return window 12-24 months from scaled Agent Media operations.
Investor note Equity upside, not fixed debt repayment.
14 Agent Media

Own the relationship. Own the audience. Own the IP.

Agent Media combines a capital-light talent agency with an owned entertainment platform built for gaming culture.

Placeholder 05
Agent apparel/streetwear and product
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The group, in motion/content and event imagery